bingobot/internal/state/state.go
Ava Affine d818e8c158 Handle interrupts and panics to mitigate data loss
This commit introduces a deferred call to a state teardown function
This is needed to properly flush data to the backing documentbuffer
as well as to truncate its underlying store. In doing so we make
sure data loss from process termination is minimal to nil.

when ever a panic happens or a signal is thrown the call to Teardown() is made

Signed-off-by: Ava Affine <ava@sunnypup.io>
2024-12-05 16:44:18 -08:00

561 lines
12 KiB
Go

package state
/* STATE
* This package encapsulates various state information
* state is represented in various global singletons
* Additionally, this package offers a pub/sub interface
* for various aspects of state
*/
import (
"fmt"
"sync"
"time"
"os"
"errors"
"encoding/json"
"gitlab.com/whom/bingobot/internal/docbuf"
"gitlab.com/whom/bingobot/internal/logging"
)
/* Event interface is meant to encapsulate a general interface
* extendable for any different action the bot takes or that a
* user takes.
*/
const (
BadEventTypeError = "bad event type"
EventValidationFailedError = "event failed validation: "
BadEventNoUID = "event data has no UID field"
BadEventNoCreated = "event data has no created field"
BadEventStoreFilename = "failed to open event store file"
BadEventStreamInit = "failed to initialize event stream"
BadEventCreate = "failed to create event"
BadUserEventCreatedParse = "failed to parse created time"
BadChallengeEvent = "failed to make Challenge Event"
BadRestorationEvent = "failed to make Restoration Event"
BadUserActiveEvent = "failed to make UserActive Event"
BadEventObjMarshal = "error marshalling event"
BadEventObjUnmarshal = "failed to unmarshal event map"
BadEventUnmarshal = "failed to unmarshal event"
BadEventMissingTypeKey = "event map missing type key"
)
const (
EventTypeMapKey = "type"
)
var eventMutex sync.RWMutex
var eventSubscriptionCache = [NumEventTypes][]chan Event{}
var eventStorageFileName string
var eventStream docbuf.DocumentBuffer
var maxEventsInMemory int
// expect filename validations in config package
func Init(eventMemCacheSize int, eventStoreFileName string) error {
file, err := os.OpenFile(eventStoreFileName, os.O_CREATE|os.O_RDWR, 0644)
if err != nil {
return errors.Join(errors.New(BadEventStoreFilename), err)
}
if eventStream, err = docbuf.NewDocumentBuffer(
eventMemCacheSize,
file,
); err != nil {
return errors.Join(errors.New(BadEventStreamInit), err)
}
eventStorageFileName = eventStoreFileName
maxEventsInMemory = eventMemCacheSize
return nil
}
// return no error. we are handling SIGINT
func Teardown() {
// riskily ignore all locking....
// we are handling a termination signal after all
i, e := eventStream.Close()
if e != nil {
logging.Warn("failed to close document buffer: %s", e.Error())
logging.Warn("will attempt to truncate event store anyways")
}
e = os.Truncate(eventStorageFileName, i)
if e != nil {
logging.Error("FAILED TO TRUNCATE EVENT STORE!!")
logging.Error("You will likely have garbage data at the end of it")
logging.Error("Attempt manual correction!")
}
}
type EventType int8
const (
Vote EventType = iota
Challenge
Restoration
UserActive
// ...
// leave this last
NumEventTypes
)
// either returns a valid event type or NumEventTypes
func EventTypeFromString(doc string) EventType {
switch doc {
case "Vote":
return Vote
case "Challenge":
return Challenge
case "Restoration":
return Restoration
case "UserActive":
return UserActive
default:
// error case
return NumEventTypes
}
}
func (et EventType) String() string {
events := []string{
"Vote",
"Challenge",
"Restoration",
"UserActive",
}
if et < 0 || et >= NumEventTypes {
return ""
}
return events[et]
}
func (et EventType) Validate() error {
if et < 0 || et >= NumEventTypes {
return errors.New(BadEventTypeError)
}
return nil
}
/* Allocates a specific event of type T from event type instance.
* output event not guaranteed to be valid.
* Call Validate() yourself.
*/
func (et EventType) MakeEvent(data map[string]string) (Event, error) {
if err := et.Validate(); err != nil {
return nil, errors.Join(errors.New(BadEventCreate), err)
}
MakeUserEvent := func(data map[string]string) (*UserEvent, error) {
user, hasUser := data[UserEventUserKey]
if !hasUser {
return nil, errors.New(BadEventNoUID)
}
created, hasCreated := data[UserEventCreatedKey]
if !hasCreated {
return nil, errors.New(BadEventNoCreated)
}
createdTime, err := time.Parse(time.RFC3339, created)
if err != nil {
return nil, errors.Join(errors.New(BadUserEventCreatedParse), err)
}
return &UserEvent{
uid: user,
created: createdTime,
}, nil
}
switch et {
case Vote:
return VoteEvent(data), nil
case Challenge:
e, err := MakeUserEvent(data)
if err != nil {
return nil, errors.Join(errors.New(BadChallengeEvent), err)
}
return ChallengeEvent{*e}, nil
case Restoration:
e, err := MakeUserEvent(data)
if err != nil {
return nil, errors.Join(errors.New(BadRestorationEvent), err)
}
return RestorationEvent{*e}, nil
case UserActive:
e, err := MakeUserEvent(data)
if err != nil {
return nil, errors.Join(errors.New(BadUserActiveEvent), err)
}
return UserActiveEvent{*e}, nil
default:
return nil, errors.New(BadEventTypeError)
}
}
/* adds a new subscriber channel to the event subscription cache
* and returns the channel that it will publish notifications on
*/
func (et EventType) Subscribe() (chan Event, error) {
if err := et.Validate(); err != nil {
return nil, err
}
ch := make(chan Event, maxEventsInMemory)
eventMutex.Lock()
defer eventMutex.Unlock()
eventSubscriptionCache[et] = append(
eventSubscriptionCache[et],
ch,
)
return ch, nil
}
type Event interface {
// gets EventType associated with event
Type() EventType
// gets time event created
Time() time.Time
// gets internal metadata associated with event
// may be read only depending on event implementation
Data() map[string]string
// validates state of internal metadata per EventType
Validate() error
}
func EventToString(e Event) (string, error) {
m := e.Data()
m[EventTypeMapKey] = e.Type().String()
buf, err := json.Marshal(m)
if err != nil {
return "", errors.Join(errors.New(BadEventObjMarshal), err)
}
return string(buf), nil
}
func EventFromString(doc string) (Event, error) {
var obj map[string]string
if err := json.Unmarshal([]byte(doc), &obj); err != nil {
return nil, errors.Join(errors.New(BadEventObjUnmarshal), err)
}
et, ok := obj[EventTypeMapKey]
if !ok {
return nil, errors.New(BadEventMissingTypeKey)
}
t := EventTypeFromString(et)
ev, err := t.MakeEvent(obj)
if err != nil {
return nil, errors.Join(errors.New(BadEventCreate), err)
}
return ev, ev.Validate()
}
func PublishEvent(e Event) error {
if err := ValidateEvent(e); err != nil {
return errors.Join(errors.New(EventValidationFailedError), err)
}
doc, err := EventToString(e)
if err != nil {
return errors.New(BadEventUnmarshal)
}
eventMutex.Lock()
eventStream.Push(doc)
eventMutex.Unlock()
eventMutex.RLock()
defer eventMutex.RUnlock()
blocking := false
for _, c := range eventSubscriptionCache[e.Type()] {
if float32(len(c)) > (float32(maxEventsInMemory) * 0.25) {
if len(c) == maxEventsInMemory {
logging.Warn(
"PublishEvent() blocking -- event channel full",
// log the event time to provide blockage timing information
// in the logs
"eventTime",
e.Time(),
)
blocking = true
}
}
c <- e
if blocking {
logging.Info("PublishEvent() no longer blocking")
blocking = false
}
}
return nil
}
func ValidateEvent(e Event) error {
if err := e.Type().Validate(); err != nil {
return err
}
if err := e.Validate(); err != nil {
return err
}
return nil
}
/* Takes a filter and applies it to each individual event
* The filter is a function/closure that accepts one event
* and returns true if ApplyToEvents should continue iterating
*
* If the filter returns false then ApplyToEvents halts and returns.
*
* (this calls docbuf.Apply() under the hood)
*/
func ApplyToEvents(
f func(Event)bool,
) error {
// local variables enclosed by filter function filterWrap
var err error
var ev Event
// wrap f() to be compatible with docbuf.Apply()
filterWrap := func(doc string) bool {
ev, err = EventFromString(doc)
if err != nil {
return false
}
return f(ev)
}
eventMutex.RLock()
defer eventMutex.RUnlock()
// cant reuse err or return val directly as err is set
// by filter function if an error happens unmarshalling
// an event. In this case apply might return nil
err2 := eventStream.Apply(filterWrap)
if err2 != nil {
return err2
}
if err != nil {
return err
}
return nil
}
/* gets all events of type T in cache
* that also share all field values in
* map 'filters'
*/
func GetMatchingEvents(
t EventType,
filters map[string]string,
) ([]Event, error) {
matches := []Event{}
if err := t.Validate(); err != nil {
return matches, err
}
filter := func(e Event) bool {
ev, er := EventToString(e)
fmt.Printf("Checking: %s (%e)\n", ev, er)
if e.Type() != t {
return true
}
for k, v := range filters {
val, found := e.Data()[k]
if !found || val != v {
return true
}
}
fmt.Println("Found Match")
matches = append(matches, e)
return true
}
err := ApplyToEvents(filter)
return matches, err
}
type VoteEvent map[string]string
const (
VoteMissingKeyError = "vote data not found: "
VoteCreatedKey = "created"
VoteRequesterKey = "requester"
VoteActionKey = "action"
VoteResultKey = "result"
VoteResultPass = "pass"
VoteResultFail = "fail"
VoteResultTie = "tie"
VoteResultTimeout = "timeout"
VoteBadResultError = "vote has invalid result: "
VoteNotFinishedError = "vote has result but isnt finished"
VoteMissingResultError = "vote finished but missing result"
VoteStatusKey = "status"
VoteStatusInProgress = "in_progress"
VoteStatusFinalized = "finalized"
VoteStatusTimeout = "timed_out"
VoteBadStatusError = "vote has invalid status: "
VeryOldVote = "1990-01-01T00:00:00Z"
)
func (ve VoteEvent) Type() EventType {
return Vote
}
func (ve VoteEvent) Time() time.Time {
t, e := time.Parse(time.RFC3339, ve[VoteCreatedKey])
if e != nil {
// we have a corrupted event
// return old time so that this event gets
// pruned from cache
logging.Warn(
"pruning corrupted vote event",
"event",
fmt.Sprintf("%+v", ve),
)
tooOld, _ := time.Parse(
time.RFC3339,
VeryOldVote,
)
return tooOld
}
return t
}
func (ve VoteEvent) Data() map[string]string {
return map[string]string(ve)
}
func (ve VoteEvent) Validate() error {
// make sure action, requester, and created are set
for _, key := range []string{
VoteActionKey,
VoteRequesterKey,
VoteCreatedKey,
VoteStatusKey,
} {
if _, found := ve[key]; !found {
return errors.New(VoteMissingKeyError + key)
}
}
status := ve[VoteStatusKey]
if status != VoteStatusTimeout &&
status != VoteStatusInProgress &&
status != VoteStatusFinalized {
return errors.New(VoteBadStatusError + status)
}
result, hasResult := ve[VoteResultKey]
if hasResult && status == VoteStatusInProgress {
return errors.New(VoteNotFinishedError)
}
if status != VoteStatusInProgress && !hasResult {
return errors.New(VoteMissingResultError)
}
if hasResult &&
(result != VoteResultPass &&
result != VoteResultFail &&
result != VoteResultTie &&
result != VoteResultTimeout) {
return errors.New(VoteBadResultError + result)
}
return nil
}
type UserEvent struct {
uid string
created time.Time
}
const (
UserEventUserKey = "user"
UserEventCreatedKey = "created"
UserEventBadUserError = "event has bad user"
)
func (ue UserEvent) Time() time.Time {
return ue.created
}
func (ue UserEvent) Data() map[string]string {
return map[string]string{
UserEventUserKey: ue.uid,
UserEventCreatedKey: ue.created.Format(time.RFC3339),
}
}
func (ue UserEvent) Validate() error {
// empty for now, we may do some validation later.
return nil
}
type ChallengeEvent struct {
UserEvent
}
func (ce ChallengeEvent) Type() EventType {
return Challenge
}
func NewChallengeEvent(user string) ChallengeEvent {
return ChallengeEvent{UserEvent{
uid: user,
created: time.Now(),
}}
}
type RestorationEvent struct {
UserEvent
}
func (re RestorationEvent) Type() EventType {
return Restoration
}
func NewRestorationEvent(user string) RestorationEvent {
return RestorationEvent{UserEvent{
uid: user,
created: time.Now(),
}}
}
type UserActiveEvent struct {
UserEvent
}
func (ua UserActiveEvent) Type() EventType {
return UserActive
}
func NewUserActiveEvent(user string) UserActiveEvent {
return UserActiveEvent{UserEvent{
uid: user,
created: time.Now(),
}}
}