bingobot/internal/state/events.go

228 lines
4.6 KiB
Go

package state
import (
"errors"
"fmt"
"time"
"gitlab.com/whom/bingobot/internal/config"
"gitlab.com/whom/bingobot/internal/logging"
)
type VoteEvent map[string]string
const (
VoteMissingKeyError = "vote data not found: "
VoteCreatedKey = "created"
VoteRequesterKey = "requester"
VoteActionKey = "action"
VoteResultKey = "result"
VoteResultPass = "pass"
VoteResultFail = "fail"
VoteResultTie = "tie"
VoteResultTimeout = "timeout"
VoteBadResultError = "vote has invalid result: "
VoteNotFinishedError = "vote has result but isnt finished"
VoteMissingResultError = "vote finished but missing result"
VoteStatusKey = "status"
VoteStatusInProgress = "in_progress"
VoteStatusFinalized = "finalized"
VoteStatusTimeout = "timed_out"
VoteBadStatusError = "vote has invalid status: "
VeryOldVote = "1990-01-01T00:00:00Z"
)
func (ve VoteEvent) Type() EventType {
return Vote
}
func (ve VoteEvent) Time() time.Time {
t, e := time.Parse(time.RFC3339, ve[VoteCreatedKey])
if e != nil {
// we have a corrupted event
// return old time so that this event gets
// pruned from cache
logging.Warn(
"pruning corrupted vote event",
"event",
fmt.Sprintf("%+v", ve),
)
tooOld, _ := time.Parse(
time.RFC3339,
VeryOldVote,
)
return tooOld
}
return t
}
func (ve VoteEvent) Data() map[string]string {
return map[string]string(ve)
}
func (ve VoteEvent) Validate() error {
// make sure action, requester, and created are set
for _, key := range []string{
VoteActionKey,
VoteRequesterKey,
VoteCreatedKey,
VoteStatusKey,
} {
if _, found := ve[key]; !found {
return errors.New(VoteMissingKeyError + key)
}
}
status := ve[VoteStatusKey]
if status != VoteStatusTimeout &&
status != VoteStatusInProgress &&
status != VoteStatusFinalized {
return errors.New(VoteBadStatusError + status)
}
result, hasResult := ve[VoteResultKey]
if hasResult && status == VoteStatusInProgress {
return errors.New(VoteNotFinishedError)
}
if status != VoteStatusInProgress && !hasResult {
return errors.New(VoteMissingResultError)
}
if hasResult &&
(result != VoteResultPass &&
result != VoteResultFail &&
result != VoteResultTie &&
result != VoteResultTimeout) {
return errors.New(VoteBadResultError + result)
}
return nil
}
func (ve VoteEvent) Disposable() bool {
// will be implemented with democracy module
logging.Warn("unimplemented: VoteEvent::Disposable")
return false
}
type UserEvent struct {
uid string
created time.Time
}
const (
UserEventUserKey = "user"
UserEventCreatedKey = "created"
UserEventBadUserError = "event has bad user"
)
func (ue UserEvent) Time() time.Time {
return ue.created
}
func (ue UserEvent) Data() map[string]string {
return map[string]string{
UserEventUserKey: ue.uid,
UserEventCreatedKey: ue.created.Format(time.RFC3339),
}
}
func (ue UserEvent) Validate() error {
// empty for now, we may do some validation later.
return nil
}
func (ue UserEvent) Disposable() bool {
// when I make a module for challenges, restorations, and UserActives
// then I should implement this
logging.Warn("unimplemented: UserEvent::Disposable")
return false
}
type ChallengeEvent struct {
UserEvent
}
func (ce ChallengeEvent) Type() EventType {
return Challenge
}
func NewChallengeEvent(user string) ChallengeEvent {
return ChallengeEvent{UserEvent{
uid: user,
created: time.Now(),
}}
}
type RestorationEvent struct {
UserEvent
}
func (re RestorationEvent) Type() EventType {
return Restoration
}
func NewRestorationEvent(user string) RestorationEvent {
return RestorationEvent{UserEvent{
uid: user,
created: time.Now(),
}}
}
type UserActiveEvent struct {
UserEvent
}
func (ua UserActiveEvent) Type() EventType {
return UserActive
}
func (ua UserActiveEvent) Disposable() bool {
return (time.Since(ua.created).Hours() / 24) >= float64(config.Get().UserEventLifespanDays)
}
func NewUserActiveEvent(user string) UserActiveEvent {
return UserActiveEvent{UserEvent{
uid: user,
created: time.Now(),
}}
}
const (
TestEventDisposeKey = "dispose"
TestEventIDKey = "id"
)
type TestEvent struct {
Dispose bool
ID int
}
func (te TestEvent) Type() EventType {
return Test
}
func (te TestEvent) Time() time.Time {
return time.Now()
}
func (te TestEvent) Data() map[string]string {
m := map[string]string{}
if te.Dispose {
m[TestEventDisposeKey] = "t"
}
m[TestEventIDKey] = fmt.Sprintf("%d", te.ID)
return m
}
func (te TestEvent) Validate() error {
return nil
}
func (te TestEvent) Disposable() bool {
return te.Dispose
}