0. tests for event replay Tests are now included for the event replay features. This includes many fixes on top of the last commit as well as some tweaks to config module values. 1. activity module An activity module is created to track the useractive events and provide a counter for them. It also encapsulates logic to discard old useractive events. 2. web module A web module is created. This module serves a static webpage showing runtime information. Currently it only shows a snapshot of the user activity data. It is my intention that it eventually also shows an audit log, known users and channels, uptime, and more. Future work will also be needed in order to use HTML templating so that it doesn't look so... basic. Live updates to the information may also be desired. Signed-off-by: Ava Affine <ava@sunnypup.io>
228 lines
4.6 KiB
Go
228 lines
4.6 KiB
Go
package state
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import (
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"errors"
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"fmt"
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"time"
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"gitlab.com/whom/bingobot/internal/config"
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"gitlab.com/whom/bingobot/internal/logging"
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)
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type VoteEvent map[string]string
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const (
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VoteMissingKeyError = "vote data not found: "
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VoteCreatedKey = "created"
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VoteRequesterKey = "requester"
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VoteActionKey = "action"
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VoteResultKey = "result"
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VoteResultPass = "pass"
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VoteResultFail = "fail"
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VoteResultTie = "tie"
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VoteResultTimeout = "timeout"
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VoteBadResultError = "vote has invalid result: "
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VoteNotFinishedError = "vote has result but isnt finished"
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VoteMissingResultError = "vote finished but missing result"
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VoteStatusKey = "status"
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VoteStatusInProgress = "in_progress"
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VoteStatusFinalized = "finalized"
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VoteStatusTimeout = "timed_out"
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VoteBadStatusError = "vote has invalid status: "
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VeryOldVote = "1990-01-01T00:00:00Z"
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)
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func (ve VoteEvent) Type() EventType {
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return Vote
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}
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func (ve VoteEvent) Time() time.Time {
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t, e := time.Parse(time.RFC3339, ve[VoteCreatedKey])
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if e != nil {
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// we have a corrupted event
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// return old time so that this event gets
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// pruned from cache
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logging.Warn(
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"pruning corrupted vote event",
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"event",
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fmt.Sprintf("%+v", ve),
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)
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tooOld, _ := time.Parse(
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time.RFC3339,
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VeryOldVote,
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)
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return tooOld
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}
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return t
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}
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func (ve VoteEvent) Data() map[string]string {
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return map[string]string(ve)
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}
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func (ve VoteEvent) Validate() error {
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// make sure action, requester, and created are set
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for _, key := range []string{
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VoteActionKey,
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VoteRequesterKey,
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VoteCreatedKey,
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VoteStatusKey,
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} {
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if _, found := ve[key]; !found {
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return errors.New(VoteMissingKeyError + key)
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}
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}
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status := ve[VoteStatusKey]
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if status != VoteStatusTimeout &&
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status != VoteStatusInProgress &&
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status != VoteStatusFinalized {
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return errors.New(VoteBadStatusError + status)
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}
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result, hasResult := ve[VoteResultKey]
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if hasResult && status == VoteStatusInProgress {
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return errors.New(VoteNotFinishedError)
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}
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if status != VoteStatusInProgress && !hasResult {
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return errors.New(VoteMissingResultError)
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}
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if hasResult &&
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(result != VoteResultPass &&
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result != VoteResultFail &&
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result != VoteResultTie &&
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result != VoteResultTimeout) {
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return errors.New(VoteBadResultError + result)
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}
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return nil
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}
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func (ve VoteEvent) Disposable() bool {
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// will be implemented with democracy module
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logging.Warn("unimplemented: VoteEvent::Disposable")
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return false
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}
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type UserEvent struct {
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uid string
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created time.Time
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}
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const (
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UserEventUserKey = "user"
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UserEventCreatedKey = "created"
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UserEventBadUserError = "event has bad user"
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)
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func (ue UserEvent) Time() time.Time {
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return ue.created
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}
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func (ue UserEvent) Data() map[string]string {
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return map[string]string{
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UserEventUserKey: ue.uid,
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UserEventCreatedKey: ue.created.Format(time.RFC3339),
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}
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}
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func (ue UserEvent) Validate() error {
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// empty for now, we may do some validation later.
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return nil
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}
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func (ue UserEvent) Disposable() bool {
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// when I make a module for challenges, restorations, and UserActives
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// then I should implement this
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logging.Warn("unimplemented: UserEvent::Disposable")
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return false
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}
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type ChallengeEvent struct {
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UserEvent
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}
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func (ce ChallengeEvent) Type() EventType {
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return Challenge
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}
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func NewChallengeEvent(user string) ChallengeEvent {
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return ChallengeEvent{UserEvent{
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uid: user,
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created: time.Now(),
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}}
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}
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type RestorationEvent struct {
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UserEvent
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}
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func (re RestorationEvent) Type() EventType {
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return Restoration
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}
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func NewRestorationEvent(user string) RestorationEvent {
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return RestorationEvent{UserEvent{
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uid: user,
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created: time.Now(),
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}}
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}
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type UserActiveEvent struct {
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UserEvent
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}
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func (ua UserActiveEvent) Type() EventType {
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return UserActive
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}
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func (ua UserActiveEvent) Disposable() bool {
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return (time.Since(ua.created).Hours() / 24) >= float64(config.Get().UserEventLifespanDays)
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}
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func NewUserActiveEvent(user string) UserActiveEvent {
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return UserActiveEvent{UserEvent{
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uid: user,
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created: time.Now(),
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}}
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}
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const (
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TestEventDisposeKey = "dispose"
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TestEventIDKey = "id"
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)
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type TestEvent struct {
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Dispose bool
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ID int
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}
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func (te TestEvent) Type() EventType {
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return Test
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}
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func (te TestEvent) Time() time.Time {
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return time.Now()
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}
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func (te TestEvent) Data() map[string]string {
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m := map[string]string{}
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if te.Dispose {
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m[TestEventDisposeKey] = "t"
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}
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m[TestEventIDKey] = fmt.Sprintf("%d", te.ID)
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return m
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}
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func (te TestEvent) Validate() error {
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return nil
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}
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func (te TestEvent) Disposable() bool {
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return te.Dispose
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}
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