bingobot/internal/state/events.go
Ava Affine e7d229c217 Early functionality modules
0. tests for event replay
   Tests are now included for the event replay features. This includes many fixes on top of
   the last commit as well as some tweaks to config module values.
1. activity module
   An activity module is created to track the useractive events and provide a counter for them.
   It also encapsulates logic to discard old useractive events.
2. web module
   A web module is created. This module serves a static webpage showing runtime information.
   Currently it only shows a snapshot of the user activity data. It is my intention that it
   eventually also shows an audit log, known users and channels, uptime, and more. Future work
   will also be needed in order to use HTML templating so that it doesn't look so... basic.
   Live updates to the information may also be desired.

Signed-off-by: Ava Affine <ava@sunnypup.io>
2025-01-07 16:43:55 -08:00

228 lines
4.6 KiB
Go

package state
import (
"errors"
"fmt"
"time"
"gitlab.com/whom/bingobot/internal/config"
"gitlab.com/whom/bingobot/internal/logging"
)
type VoteEvent map[string]string
const (
VoteMissingKeyError = "vote data not found: "
VoteCreatedKey = "created"
VoteRequesterKey = "requester"
VoteActionKey = "action"
VoteResultKey = "result"
VoteResultPass = "pass"
VoteResultFail = "fail"
VoteResultTie = "tie"
VoteResultTimeout = "timeout"
VoteBadResultError = "vote has invalid result: "
VoteNotFinishedError = "vote has result but isnt finished"
VoteMissingResultError = "vote finished but missing result"
VoteStatusKey = "status"
VoteStatusInProgress = "in_progress"
VoteStatusFinalized = "finalized"
VoteStatusTimeout = "timed_out"
VoteBadStatusError = "vote has invalid status: "
VeryOldVote = "1990-01-01T00:00:00Z"
)
func (ve VoteEvent) Type() EventType {
return Vote
}
func (ve VoteEvent) Time() time.Time {
t, e := time.Parse(time.RFC3339, ve[VoteCreatedKey])
if e != nil {
// we have a corrupted event
// return old time so that this event gets
// pruned from cache
logging.Warn(
"pruning corrupted vote event",
"event",
fmt.Sprintf("%+v", ve),
)
tooOld, _ := time.Parse(
time.RFC3339,
VeryOldVote,
)
return tooOld
}
return t
}
func (ve VoteEvent) Data() map[string]string {
return map[string]string(ve)
}
func (ve VoteEvent) Validate() error {
// make sure action, requester, and created are set
for _, key := range []string{
VoteActionKey,
VoteRequesterKey,
VoteCreatedKey,
VoteStatusKey,
} {
if _, found := ve[key]; !found {
return errors.New(VoteMissingKeyError + key)
}
}
status := ve[VoteStatusKey]
if status != VoteStatusTimeout &&
status != VoteStatusInProgress &&
status != VoteStatusFinalized {
return errors.New(VoteBadStatusError + status)
}
result, hasResult := ve[VoteResultKey]
if hasResult && status == VoteStatusInProgress {
return errors.New(VoteNotFinishedError)
}
if status != VoteStatusInProgress && !hasResult {
return errors.New(VoteMissingResultError)
}
if hasResult &&
(result != VoteResultPass &&
result != VoteResultFail &&
result != VoteResultTie &&
result != VoteResultTimeout) {
return errors.New(VoteBadResultError + result)
}
return nil
}
func (ve VoteEvent) Disposable() bool {
// will be implemented with democracy module
logging.Warn("unimplemented: VoteEvent::Disposable")
return false
}
type UserEvent struct {
uid string
created time.Time
}
const (
UserEventUserKey = "user"
UserEventCreatedKey = "created"
UserEventBadUserError = "event has bad user"
)
func (ue UserEvent) Time() time.Time {
return ue.created
}
func (ue UserEvent) Data() map[string]string {
return map[string]string{
UserEventUserKey: ue.uid,
UserEventCreatedKey: ue.created.Format(time.RFC3339),
}
}
func (ue UserEvent) Validate() error {
// empty for now, we may do some validation later.
return nil
}
func (ue UserEvent) Disposable() bool {
// when I make a module for challenges, restorations, and UserActives
// then I should implement this
logging.Warn("unimplemented: UserEvent::Disposable")
return false
}
type ChallengeEvent struct {
UserEvent
}
func (ce ChallengeEvent) Type() EventType {
return Challenge
}
func NewChallengeEvent(user string) ChallengeEvent {
return ChallengeEvent{UserEvent{
uid: user,
created: time.Now(),
}}
}
type RestorationEvent struct {
UserEvent
}
func (re RestorationEvent) Type() EventType {
return Restoration
}
func NewRestorationEvent(user string) RestorationEvent {
return RestorationEvent{UserEvent{
uid: user,
created: time.Now(),
}}
}
type UserActiveEvent struct {
UserEvent
}
func (ua UserActiveEvent) Type() EventType {
return UserActive
}
func (ua UserActiveEvent) Disposable() bool {
return (time.Since(ua.created).Hours() / 24) >= float64(config.Get().UserEventLifespanDays)
}
func NewUserActiveEvent(user string) UserActiveEvent {
return UserActiveEvent{UserEvent{
uid: user,
created: time.Now(),
}}
}
const (
TestEventDisposeKey = "dispose"
TestEventIDKey = "id"
)
type TestEvent struct {
Dispose bool
ID int
}
func (te TestEvent) Type() EventType {
return Test
}
func (te TestEvent) Time() time.Time {
return time.Now()
}
func (te TestEvent) Data() map[string]string {
m := map[string]string{}
if te.Dispose {
m[TestEventDisposeKey] = "t"
}
m[TestEventIDKey] = fmt.Sprintf("%d", te.ID)
return m
}
func (te TestEvent) Validate() error {
return nil
}
func (te TestEvent) Disposable() bool {
return te.Dispose
}